Wednesday, August 18, 2010

Reviewing the GAME Plan

After reviewing my GAME plan, I am excited about the progress I have made in so little time. It has proven very successful in terms of me meeting my technological goals. It has truly proven to direct my “learning process, specifically while learning about technology and how to integrate it into the curriculum” (Cennamo, Ross, & Ertmer, 2009, p. 3). Even though I have not entirely completed my plans because it requires working with my colleagues during the next school year, I have definitely achieved many of the goals needed to get to the finish line.

I have acquired the ability to not only create goals, but have a clear plan to achieve my goals. I was impressed on how the GAME plan is very clear and precise, and best of all, easy to follow. I always set goals, but sometimes they get lost in what appears to be more important. The GAME plan has accountability, and that is what makes me successful in meeting my goals. By setting goals and meeting them, I will be able to become a better teacher by evaluating myself more thoroughly (Laureate, 2009). Furthermore, I will be able to create meaningful learning experiences for my students.



Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009a). Program one. Promoting self-directed learning with technology. Integrating technology across the content areas. Baltimore: Author.

Tuesday, August 10, 2010

The Finish Line

The GAME plan process has truly opened my eyes to a new and improved method for setting goals, being accountable, and achieving those goals. The clear and precise steps are an easy method for students to follow, and best of all, even easier for a teacher to monitor. I want to incorporate the GAME plan in my classroom through varying means. To begin, I want to use it as a way for my students to grow and undertake new tasks in my classroom. For instance, I was thinking about using it at the very beginning of the year to introduce students to my classroom. I would ask them to list specific challenges they face in remembering the people, places, ideas and cultures they have studied in previous social studies classes. With these lists, I will have my students begin to create an individual GAME plan to tackle one of those challenges. Together, I can individually monitor their progress much like the blogging in this class. I will have my students go through the process and blog about their experiences; this will also allow me to leave comments as needed.

Furthermore, as students become familiar with this plan, I will give them a list of the technology standards and indicators and have them identify their needs once more. I will help develop assignments that incorporate varying technologies so that students can work towards fulfilling their GAME plans. The main goal is for my students to become self-directed. “As in any self-directed learning activity, you need to set goals for your own professional growth, take action, then monitor and evaluate your progress toward obtaining your goals” (Cennamo, Ross, & Ertmer, 2009, p. 11). All of this can easily be achieved by utilizing the GAME plan.

At the same time, I am very interested in how my colleagues plan to utilize the GAME plan in their classrooms. If any of you have ideas, I would love to hear about them. I will definitely be perusing all of your blogs to learn more.

Thanks,

Max Mills


Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use. Mason, OH: Cengage Learning.

Wednesday, August 4, 2010

GAME Plan Evaluation

By creating a plan and moving towards my goals, I have already started developing new lessons. I have learned that even the smallest aspect of technology enriches my lessons tenfold. At this point, I still want to maintain the same goals because I still need to work on being a leader for my faculty by staying informed of new products and implementing them in my classroom as a living example. With technology changing at such an astronomical rate, I need to continue to strive to keep up with the latest trends. I know that this is going to be an ongoing process, and so I have to make sure that it becomes a continuous goal. However, at the same time, “You should focus on how to use technology to engage 21st-century learners, rather than on the technology itself” (Cennamo, Ross, & Ertmer, 2009, p. 192).

I will continue to extend my learning by employing my newly acquired knowledge in my classroom and sharing it with my colleagues. I will also make an effort to maintain my professional development through web seminars and other conferences.

The best way to improve my learning is through practice. I cannot be afraid to try new technologies within my classroom. I cannot get into a comfort zone or be satisfied with the status quo. I have to realize what benefits arise from my learning for my students. Technology is a way for me to peer into the minds of my students (Laureate, 2009a), and I need to continue to learn for their benefit, and I am excited about the possibilities.


References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use. Mason, OH: Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009a). Spotlight on technology part I. Social networking and online collaboration. Baltimore: Author